Thursday, April 11, 2013

GamesCon

GamesCon


  On Tuesday, UOIT held their annual GamesCon event in the UB and ERC buildings.  Here, students showcase their game projects which they worked on throughout the year.  The event was held from 10am-5pm and students were set up in the main lobbies.  Other students, teachers and faculty members then came around and looked at each game which was produced.


 We showcased our game "Beat Dragon", where you use music as your weapon.  This is a game that we worked on heavily throughout our last semester, especially since we had to re-develop a lot of assets which were used from first semester.  The build we showed on Tuesday was good but admittedly, not nearly close to what we wish we had.  We had a lot of assets ready to be implemented and some great aspirations which sadly, never made it into the game.

  
  What we had was met with a very positive response.  People loved our game, it's gameplay and the concept which we had developed.  We wish we had more to show them, but for what we had, people thoroughly enjoyed.  They loved the ability to build music as you play through the game, and said they loved the visual style of our game.  This felt great, knowing that our hard work had not gone unnoticed.


  We showed our teachers the tech which we included within our game.  Shaders like bloom, and depth of field, VBO's, VAO's, and our own built graphics pipeline which was done by our programmer.  We got to show them our animations, levels, enemies and environmental objects which we had spent 3 months developing.  Then we showed our music, produced and recorded by our own audio producer.  We showed how we divided it into layers, and how they built on top of each other with our "Beat Timer" class within our game.  

  5pm came quickly, and it was time to announce the winners.  Sadly, we didn't win, but we were proud of what we had done.  We learned from our mistakes and what we needed to build on, but we also learned what we had done right, and what works well when working in a group.  Most Importantly, we enjoyed producing our game, as it was a valuable experience and one I will learn from.


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