Stylizing Beat Dragon!
Our game is called Beat Dragon, which is an aerial-rhythm game. You play as Jiggy, the musically enchanted dragon, who collects symbols representing different attacks (wings, your tail and clapping). Each attack creates different sounds, which in total create a song. You want to hit these attacks, which keep up your flow (health) and reach the end of the level. At the end of each level, you combat a boss.
Before:
At the end of last semester, our game currently looked like the following:
As you can see, this is a basic prototype of the game, with not much in the way of shaders or special effects. It has flat colours, and a pure black background.
After:
After some work in photoshop, I managed to turn another screenshot of the game into what you see below:
The first thing I did was put water and clouds into the background. After that I started adding some special effects. I burned in some texture to the canyon walls on either side, to give the walls more of a rocky feeling. I then created shadows for Jiggy, the giant dragon, the canyon walls, and the clouds in the water's surface. After that, I added some shadows on the giant dragon to accentuate and make it pop. I then added a film grain to the entire screenshot, to give it a lighter feel. Finally, I added a lens flare, for the reflection of the sun in the water and it's light bouncing off of the surface and catching the player's eye. All in all, I felt this gave the game a much lighter and joyful feel to it, something which is what we are aiming for in our finished game.
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